﻿using UnityEngine;
using System.Collections;

public class Monster : MonoBehaviour {

	public string m_name ;
	/// <summary>
	/// 基本属性
	/// </summary>
	public float physicsAttackValue,physicsDefenseValue,magicAttackValue,magicDefenseValue;
	/// <summary>
	/// 升级加成
	/// </summary>
	public LevelUpAddition levelUpPhysicsAttackAddition,levelUpPhysicsDefenseAddition,levelUpmagicAttackAddition,levelUpmagicDefenseAddition;

	[System.Serializable]
	public class LevelUpAddition{

		public float minValue;

		public float maxValue;
	}
}
